{"id":121323,"date":"2011-05-25T15:02:42","date_gmt":"2011-05-25T22:02:42","guid":{"rendered":"http:\/\/chinadigitaltimes.net\/?p=121323"},"modified":"2011-05-25T15:02:44","modified_gmt":"2011-05-25T22:02:44","slug":"chinese-prisoners-forced-into-lucrative-internet-gaming-scam","status":"publish","type":"post","link":"https:\/\/chinadigitaltimes.net\/2011\/05\/chinese-prisoners-forced-into-lucrative-internet-gaming-scam\/","title":{"rendered":"Chinese Prisoners Forced Into Lucrative Internet Gaming Scam"},"content":{"rendered":"
The Guardian reports on Chinese prisoners forced to work in “gold farms”<\/a><\/strong>: endlessly grinding through repetitive tasks in online games to accumulate in-game goods and currency which are then sold to players abroad.<\/p>\n As a prisoner at the Jixi labour camp, Liu Dali would slog through tough days breaking rocks and digging trenches in the open cast coalmines of north-east China. By night, he would slay demons, battle goblins and cast spells.<\/p>\n Liu says he was one of scores of prisoners forced to play online games to build up credits that prison guards would then trade for real money. The 54-year-old, a former prison guard who was jailed for three years in 2004 for “illegally petitioning” the central government about corruption in his hometown, reckons the operation was even more lucrative than the physical labour that prisoners were also forced to do.<\/p>\n “Prison bosses make more money forcing inmates to play games than they do forcing people to do manual labour,” Liu told the Guardian. “There were 300 prisoners forced to play games. We worked 12-hour shifts in the camp. I heard them say they could earn 5,000-6,000rmb [£470-570] a day. We didn’t see any of the money. The computers were never turned off ….”<\/p>\n According to figures from the China Internet Centre, nearly £1.2bn of make- believe currencies were traded in China in 2008 and the number of gamers who play to earn and trade credits are on the rise.<\/p>\n<\/blockquote>\n A 2007 New York Times article described the gold farming phenomenon in greater depth<\/a><\/strong>, including the campaigns of extermination frequently waged on gold farmers by other players. These can have serious real-world consequences for the farmers: in-game death costs time and treasure, leading to missed quotas and firing or, in the case of prisoners like Liu, physical punishment.<\/p>\n It isn’t that WoW players don’t frequently kill other players for fun and kill points. They do. But there is usually more to it when the kill in question is a gold farmer. In part because gold farmers’ hunting patterns are so repetitive, they are easy to spot, making them ready targets for pent-up anti-R.M.T. hostility, expressed in everything from private sarcastic messages to gratuitous ambushes that can stop a farmer’s harvesting in its tracks. In homemade World of Warcraft video clips that circulate on YouTube or GameTrailers, with titles like “Chinese Gold Farmers Must Die” and “Chinese Farmer Extermination,” players document their farmer-killing expeditions through that same Timbermaw-ridden patch of WoW in which Min does his farming — a place so popular with farmers that Western players sometimes call it China Town. Nick Yee, an M.M.O. scholar based at Stanford, has noted the unsettling parallels (the recurrence of words like “vermin,” “rats” and “extermination”) between contemporary anti-gold-farmer rhetoric and 19th-century U.S. literature on immigrant Chinese laundry workers.<\/p>\n Min’s English is not good enough to grasp in all its richness the hatred aimed his way. But he gets the idea. He feels a little embarrassed around regular players and sometimes says he thinks about how he might explain himself to those who believe he has no place among them, if only he could speak their language. “I have this idea in mind that regular players should understand that people do different things in the game,” he said. “They are playing. And we are making a living.”<\/p>\n<\/blockquote>\n\n
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