PowerNet Technology, a Chinese online gaming firm, has developed a new online game in cooperation with the China Communist Youth League (CCYL) named “Anti-Japan War Online,” which will begin commercial operation by the end of 2005, a PowerNet official said Tuesday.
“The game will allow players, especially younger players, to learn from history. They will get a patriotic feeling when fighting invaders to safeguard their motherland,” a PowerNet Project Manager, surnamed Liu, told Interfax.
The background for “Anti-Japan War Online” is the Japanese invasion of China during World War II, from 1937 through 1945. Players are able to play simulations of key battles, but will only be able to play as the Chinese side. Players will also not be allowed to kill other players in the game. In addition, fighting in the game between Japanese and Chinese soldiers will be shown only in miniature, so as to reduce the violence level of the game, Liu said.