From Reuters (link):
Protests from players of Chinese Internet role-playing games have forced Beijing to rethink plans to introduce an anti-addiction system that would limit the time players spend in online fantasy worlds, according to a report in the Financial Times.
Seven months after the announcement of the anti-addiction system, it is still only being tested on a small number of servers operated by big games companies.
The difficulties surrounding the anti-addiction system, drawn up after youth groups and newspapers blamed multi-player games for encouraging sloth, truancy and even murder, highlight the challenges Beijing faces in imposing its will on a rapidly expanding Internet sector.