At Vanity Fair, May Jeong profiles Chinese movie megastar Fan Bingbing, describing her four-month...
Feb 27, 2019
The inclusion of “easter eggs” referencing pejorative nicknames of Chinese president...
Jun 8, 2017
A short anti-censorship video game titled “The Wall” (qiáng 墙) is now available in the...
May 22, 2017
The following censorship instructions, issued to the media by government authorities, have been...
Jan 10, 2014
At Kotaku, Beijing Cream’s Anthony Tao and Charter 08 signer Wang Zhongxia review a deck of...
Dec 11, 2006
From smh.com.au: China is tightening controls on its booming online game industry, requiring distributors to closely monitor game contents after some were found that included forbidden religious or political material, a state news agency said Tuesday. The announcement adds to government efforts to tighten controls over Chinese newspapers, television and other media. Distributors must obtain […]
Aug 23, 2005
From The Interfax China: The Chinese Government unveiled a new system Tuesday to prevent individuals from playing online games for more than three consecutive hours, which must be installed for every online game in the country. “This timing mechanism can prevent young people from becoming addicted to online games,” Kou Xiaowei, Deputy Director of the […]
Aug 2, 2005
From EastSouthWestNorth: This is a translation of a column in the print edition of Sing Tao (August 2, 2005, p. A24). August 15 is the 60th anniversary of the War of Resistance Against Japan. From a month ago, there have been various commemorative activities that have fanned the nationalistic sentiments of the Chinese people on […]
Jun 30, 2005
From AFX, via Forbes.com: China’s government may issue a new strategy next month to encourage development in the online gaming industry, the China Daily reported, citing an official at the Ministry of Culture. Zhang Xinjian, deputy director general of the department of the culture market under the ministry, was cited as saying that his department, […]
Apr 26, 2005
From BBC NEWS: Ancient warlords and dragons that breathe fireballs loom large in China’s online fantasy games. And the virtual world is sometimes taking precedence over the real one for the growing band of online gamers. International firms are eyeing China’s computer gaming industry because it offers huge prospects for growth. But one unusual story, […]
Mar 30, 2005
From the Manawatu Standard: New Zealand’s leading news and information website: A Shanghai online game player stabbed to death a competitor who sold his cyber-sword, the China Daily said yesterday, creating a dilemma in China where no law exists for the ownership of virtual weapons. Qiu Chengwei, 41, stabbed competitor Zhu Caoyuan repeatedly in the […]
Feb 21, 2005
From AFP, via Middle East Times: China, home to the world’s second largest number of Internet users, saw sales of online games in 2004 soar 47.9 percent to 2.47 billion yuan ($298.44 million), state media reported on Tuesday. Among China’s 94 million Internet users, 20.25 million were online games enthusiasts, Xinhua news agency reported, citing […]
Jan 27, 2005
From RedNova News: “China has banned 50 electronic games, including FIFA Soccer 2005 and Microsoft’s Age of Mythology, as part of a campaign to combat what it sees as harmful influences on the young, state media said. As well as cracking down on computer software, the government will also focus this year on ‘illegal publications’, […]
Dec 9, 2004
From the ABC News: “China has banned a new computer game for referring to Taiwan and other regions claimed by China as separate countries. The ban underscores China’s extreme sensitivity over any perceived slight to its national prestige amid rising global economic and political clout. Officially ‘Football Manager 2005,’ a British game that hit markets […]
Oct 7, 2004
From BBC today: “Electronic Arts, the world’s biggest computer games firm, is setting up a development studio in China. The firm said it hopes to have 500 staff at the Chinese arm, which should help it capitalise on the massive demand in Asia for online gaming.” The full article is here.
Aug 4, 2004
According to AFP: “China is gearing up for a nationwide crackdown on online computer games, including those with sensitive political content, officials said. The operation is the latest attempt by China to rein in what it perceives as the harmful influences of the Internet in a country where usage has exploded in recent years, with […]
Dec 8, 2003
Chinadaily published a news report from Xinhua today on China’s online game industry. The report said that China game industry were expected to make US$250 million this year. Here are some quotes from the report: “The companies are riding the surging popularity of online games among an estimated 40 million of China’s 78 million Internet […]
Nov 9, 2003
Forbes reported that Online gaming companies are beginning to successfully get customers to pay their services. “Revenue in China for what is currently a nascent business is likely to quadruple from this year to about $1 billion in 2006”. Online games are likely to be played by a large number of people at any given […]
CDT in the News
- Mind Matters – Xi’an Lockdown: Beijing Continues to Pursue “Zero-Covid”
- News.com.au – China’s Covid zero policy is floundering against Omicron
- The Wire China – Open Source
- PBS Newshour – Examining the human toll of China’s stringent COVID policy
- Wainao – Hu Xijin’s retirement, the future after the “flattering era”